How In Fallout 3 Repairs Items
| For a cross-game overview of this skill, see Repair. |
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Repair is a skill in Fallout three.
Initial level
Example: A starting Intelligence of v and Luck of 5.
Repair is used to set up damaged equipment (bringing up its condition) by using up a second item identical or similar to the original. Repair also determines the starting condition of custom-made equipment.
Maximum condition
The Repair skill level controls the maximum condition the equipment tin be repaired to. This is equal to
Case: A Repair skill of 50.
In other words, every 5 points in Repair raises the maximum status by 3%. For example, with skill level of x allows items to be repaired up to 46%, skill level of 15 allows repair up to 49% and and then on. This is important because weapons and armor in poor condition are not as efficient and their value is decreased. Low quality weapons have less accuracy and damage, which reduces effective range and frequently causes more than ammunition to exist used to kill enemies when using ranged weapons, or more hits when using melee or unarmed weapons. Ranged weapons in depression condition are likewise more than likely to jam, which lengthens the reload animation. Armor in low condition has a lower Damage Resistance (DR) rating. If the condition of a weapon or armor/clothing is completely neglected, the particular will interruption, making the particular unusable until it is repaired (armor and clothing will remain on a graphic symbol afterward it breaks, merely can not be put back on if taken off).
Repair efficiency
Furthermore, repairs go more efficient. The final detail condition from repair is equal to:
up to the maximum condition immune by your repair skill
Example, combining a minigun with a condition of 20% into a minigun with a condition of 10%, by the player character with ten points in Repair:
The same repair performed by the player character with l points in Repair will give:
Other than determining the detail type, it does not matter if one repairs detail A with item B or the other way around. The formula as well works when the two items accept dissimilar particular HP even if one of them is unique — the item condition percentages are taken into account, non HP.
As tin can be deduced from the formula, the actor character'due south Repair skill is the determining factor, the particular used for repairs contributing 5% max to the final state. This can make using or even buying items in skilful status for repairs uneconomic. On the other hand, using broken items, which are worthless at 0% condition, is all the same somewhat effective.
Ways to increase Repair

"Why go down with the ship when you can effort to fix it?"
- Permanent
- Leveling upward (ten+ Intelligence (+iii with the Educated perk))
- Bobblehead - Repair (+x)
- Dean's Electronics (+ane or +ii with Comprehension)
- Gun Nut (+5 with each rank, max 3 ranks)
- Tag! (+15)
- Temporary
- Mentats (+2-10 depending on Intelligence, a perfect Intelligence of 10 volition encounter no benefit.)
- Vault 101 utility jumpsuit (+5)
- Dad's wasteland outfit (+five)
- Repairman jumpsuits, includes Cherry Racer and Robco (+five)
- Workman's coveralls (+10) (Betoken Lookout)
Interactions that require Repair skill
- 20 Repair is required to disarm microfusion cells wired to a trapped toilet.
- 23 Repair is needed to disarm deport traps.
- thirty Repair is necessary to fix the water valves in Megaton during the unmarked quest Treatment.
- 33 Repair is required to repair the artillery switch in Takoma Industrial if information technology short circuits later on using it a few times.
- 35 Repair is required in the Anchorage Memorial before, during or afterward the Wasteland Survival Guide to set a broken door, if ane has the door's component. Without the component, a Repair skill of 95 is required.
- 40 Repair is needed during Rescue from Paradise to proceeds an option to complimentary the children.
- twoscore Repair is needed to gear up a cleaved robot during a random run into. If repaired, the scavenger will give the player character two free energy cells. With a Speech check, the actor character can convince him to requite them 100 caps and the energy cells.
- 45 Repair is needed to disarm rigged gainsay shotguns.
- 60 Repair is needed to disable the turret power generator during Stealing Independence.
- 75 Repair allows i to repair the elevator to the Statesman Hotel'south roof yourself during the quest Reilly's Rangers. Otherwise, a fission bombardment will be needed.
- 85 Repair is required to disarm laser tripwire emitters in Raven Rock during The American Dream.
- 44 Repair is required to shut off the radiation in the Chinese Intelligence bunker.
Characters who repair
Name | Location | Repair skill |
---|---|---|
Bannon | Potomac Attire | xv or 16 |
Crazy Wolfgang | Caravan merchant | 15~fifty~75 (see here for more than details) |
Crow | Caravan merchant | 15~40~65 (encounter here for more details) |
Donovan | Statesman Hotel/Ranger compound | 12 or thirteen |
Knight Captain Durga | Citadel | 17 or eighteen |
Uncle Roe | Canterbury Commons | 17 |
Friday | The Pitt Downtown | 12 or thirteen |
Haley | Haley's Hardware | 16 (100 with bug) |
Dr. Hoff | Caravan merchant | 15~twoscore~65 (run across here for more details) |
Ken Ewers | Arefu | fifteen or 16 |
Knick Knack | Fiddling Lamplight | fifteen |
Lucky Harith | Caravan merchant | 15~45~70 (see here for more details) |
Moira Brown | Craterside Supply/Underworld | 24~54 (see hither for more than details) |
Specialist Olin | Outcast outpost | 24 |
Madame Panada | Business firm of Wares | 19 |
Pappy | Big Town | fourteen |
Scribe Peabody | Citadel | xix |
Pronto | Lock and Load | 19 |
Shrapnel | Flak 'Northward Shrapnel's | 15 or 16 |
Smiling Jack | Evergreen Mills bazaar | 15 or sixteen |
Somah | Mothership Zeta | 100 |
Winthrop | Underworld | 24 |
Notes
- Repair is used to disarm sure traps (conduct traps, pressure level plates, etc.)
- Due to their presence in repair lists, common variants of weapons tin be repaired with unique weapons, with the potential loss of these rare items.
How In Fallout 3 Repairs Items,
Source: https://fallout.fandom.com/wiki/Repair_%28Fallout_3%29
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